🎓 University of Minnesota — Twin Cities
B.S. Computer Science · Class of 20XX

I build things that live at the intersection of systems, software, and art. When I'm not wrangling processes and file descriptors in C, I'm sculpting geometry in Blender or wiring up analog circuits.

Currently studying Operating Systems and the social impact of technology at the University of Minnesota, and serving as VP Finance / Alumni Relations for the Minnesota Triangle Fraternity chapter.

Skills

Languages

  • C
  • Python
  • JavaScript
  • TypeScript
  • Svelte
  • HTML/CSS

Tools

  • Git
  • Linux
  • Blender
  • KiCad
  • Vite
  • Node.js

Concepts

  • Operating Systems
  • Analog Circuit Design
  • UI/UX
  • 3D Modeling

Passionate about

  • Systems & Low-level

    Processes, schedulers, memory, file descriptors — how computers actually work underneath.

  • Analog & Hardware

    Instrumentation amps, op-amp circuits, PCB layout, and the art of making electrons behave.

  • 3D & Creative Tech

    Blender for modeling, sculpting, rendering — and integrating art pipelines with code.

  • Community

    Running alumni relations for the Minnesota Triangle chapter and giving back to the people who shaped me.